Monthly Archives: June 2014

Nuevos talleres!

El labo reactiva su comunicación ante la inminencia de una visita de lujo, la del colega Ricardo Brazileiro (BR). Durante una única jornada, nos participará de su experiencia con la Internet de las cosas :

http://gnd

Nuevos talleres!

La Internet es una realidad en los sistemas urbanos y su tejido social. Con la integración de la computación en nuestras interacciones , móviles, chips, cámaras, sensores y actuadores se disolvieron dentro de nuestras prácticas urbanas. Por lo tanto, estos dispositivos “embebidos” en la vida diaria sugieren nuevas posibilidades para las creaciones y las intervenciones en las ciudades y el quehacer cotidiano

Este taller tiene como objetivo estudiar las técnicas de Web Informática Física inspiradas en el “diseño oportunista” de  Björn Hartmann y el movimiento creador / DIY para la producción de intervenciones en la red con dispositivos físicos. Generando así Mashups y hackeos de aplicaciones web conectadas con sensores y actuadores que posibilitan la producción de nuevos dispositivos que reaccionan y se metabolizan con el cotidiano.

Objetivos:

 

● Crear dispositivos artesanales capaces de interactuar con aplicaciones Web.

● Introducir los conceptos de computación física e interacción.

● Fomentar nuevos enfoques para el diseño de interacción más allá del hipertexto.

Contenido Programático (8h)

● Computación Física en la Web con Arduino. (2h)

● HTML5 + CSS3 + jQuery. (2h)

● Aplicaciones Asíncronas Node.js, Socket.io, Node-serial, duino, Breakout.js (2h)

tAMARINO back-end como interfaz para nuevas aplicaciones. (2h)

 

SÁBADO 12 de Julio

De 11hs. a 20hs. (con break de una hora para almuerzo)

Anchorena 632)

Valor: $350

Más info en labodejuguete@gmail.com

 

Ricardo Brazileiro (BIO)

Nacido en Olinda, Pernambuco, es Master en Ciencias de la Computación de la Universidad Federal de Pernambuco.  Actúa en las intersecciones entre el arte contemporáneo y las tecnologías con el desarrollo de dispositivos integrados, aparatos interactivos e intervenciones expandidas. Es colaborador de redes como EstudioLivre,  MetaReciclagem,  Submidialogia,  LabSurLab,  LABOCA y otras plataformas.  Fundador de 3Ecologias.net, un laboratorio de arte, tecnologías y subjetividades que opera en varios proyectos en esfera pública y privada.


Nuevos talleres!

Von Patent-Trollen und indischem Reis


Mit Patenten verbindet man gemeinhin die Namen bedeutender Erfinder wie Thomas Alva Edison oder Alexander Bell. So ging es auch Filmemacherin Hannah Leonie Prinzler. In ihrem Dokumentarfilm The Patent Wars will sie das Patentwesen genauer erforschen und stößt auf eine bizarre Parallelwelt, in der vor allem die Gesetze des gefürchteten “Marktes” gelten.

Ausgangspunkt ist die Frage, warum Teile unserer Gene patentiert werden können. Mit ihrer Kamera macht sich Prinzler auf in die vermeintliche Papierwüste verschiedener nationaler Patentsysteme und begibt sich auf eine Reise um die halbe Welt, um mit den Menschen zu reden, die von den Patentkriegen profitieren, aber auch denen, die darunter zu leiden haben. Rund zwanzig Prozent der menschlichen Gene waren in den USA bereits patentiert und konnten somit nur noch von den Rechteinhabern wirtschaftlich genutzt werden, beispielsweise um Tests zur frühzeitigen Krebsdiagnose anzubieten. Erst im Juni 2013 – also während der Dreharbeiten zu “The Patent Wars” – setzte ein Beschluss des Supreme Court diesem Treiben ein Ende.

Bei den Dreharbeiten zu “The Patent Wars” stößt Prinzler auf vermeintlich innovative Patente, die jedoch jahrhundertealte Yoga-Posen oder Reissorten lizenzieren wollen, auf Creative-Commons-Autoschrauber, auf Mobiltelefone, die von tausenden Patentschriften umzingelt sind, auf Anleitungen für Patent-Trolle und strategisch plazierte “intelligente Bomben” in Form von perfide formulierten “patent claims”. All das formt sie zu einem spannenden und zugleich informativen Film, der nachdenklich macht, aber auch komische Momente hat.

“The Patent Wars” wagt den Einblick in ein Patentelabyrinth, das irgendwann aus dem Ruder gelaufen ist und schon längst alles andere als innovations- und gesellschaftsfördernd ist, sondern vielmehr Erfinder und Start-ups ausbremst und Länder der Dritten Welt dazu verdammt, teure, veraltete oder eben keine Medikamente zur Verfügung zu haben und mehr Lizenzgebühren an Firmen aus Erstweltstaaten zu zahlen, als Entwicklungshilfe ins Land fließt.

Den Film gibt es in Deutsch und Englisch. Und das Beste ist: Am Dienstagabend um 22.55 Uhr wird die Fernsehversion von “The Patent Wars” auf arte ausgestrahlt und ist danach auch (bis zur Depublizierung) in der arte-Mediathek zu finden. Es ist eine ästhetisch anspruchsvolle Doku, die übrigens auch durch die zauberhafte Stimme der Filmemacherin besticht.

Wer sich diesen Film nicht anschaut, ist selber schuld! :}

 

Illustration von Ephemeral Scraps

Bike Riders Enjoy Great Weather, Fun Games at the 1st Annual Nova Labs UAV Team Fundraiser

The 1st annual Nova Labs Lost Rhino fundraiser was a success! The ride toured from Nova Labs in Reston to the The Lost Rhino Brewery in Ashburn. Proceeds benefited the Nova Labs RhinoHawk team, which is competing in the Wildlife Conservation UAV Challenge to stop rhino poaching in South Africa.

Here are some pictures from the event!

Bike Riders Enjoy Great Weather, Fun Games at the 1st Annual Nova Labs UAV Team Fundraiser

Bike Riders Enjoy Great Weather, Fun Games at the 1st Annual Nova Labs UAV Team Fundraiser

Commemorative pint glasses etched at Nova Labs featured the RhinoHawk UAV and The Lost Rhino logos.

Bike Riders Enjoy Great Weather, Fun Games at the 1st Annual Nova Labs UAV Team Fundraiser

These glasses were etched on the Nova Labs laser cutter!

Bike Riders Enjoy Great Weather, Fun Games at the 1st Annual Nova Labs UAV Team Fundraiser

Matt was our lead safety guide.

Bike Riders Enjoy Great Weather, Fun Games at the 1st Annual Nova Labs UAV Team Fundraiser

 

Bike Riders Enjoy Great Weather, Fun Games at the 1st Annual Nova Labs UAV Team Fundraiser

Bike Riders Enjoy Great Weather, Fun Games at the 1st Annual Nova Labs UAV Team Fundraiser

Bike Riders Enjoy Great Weather, Fun Games at the 1st Annual Nova Labs UAV Team Fundraiser

Some UAVs and other model aircraft were put on display.

Bike Riders Enjoy Great Weather, Fun Games at the 1st Annual Nova Labs UAV Team Fundraiser

Bike Riders Enjoy Great Weather, Fun Games at the 1st Annual Nova Labs UAV Team Fundraiser

Riders were treated to a private tour of the brewery!

Bike Riders Enjoy Great Weather, Fun Games at the 1st Annual Nova Labs UAV Team Fundraiser

Some fierce cornhole broke out!

 

SMD Soldering Beginner Workshop

This is a beginners SMD workshop. You’ll be taken through a technique for solder smd components and then get a chance to build the board shown in the photo.  The price is the cost of the parts including battery.

People should have some soldering experience – the focus will be on SMD soldering, not soldering in general.  All tools and materials will be provided.  Please consider bringing your own soldering iron with a fine tip – it is easier if you can keep working with the same tool.  Whilst anyone is welcome, first time SMD solderers are preferred.  There will be an advanced workshop on July 24, tickets and cost TBD.

If you are unable to attend you can receive a refund up to 1 week beforehand, after that you can receive your parts or nominate someone to attend in your place.

There are limited tickets for this event as this is the first run of this circuit.  There will be more of these events in the near future.

When: July 17 at 7pm
Where: VHS Bunker. 270 E 1st Ave
Cost: $4.50 plus eventbrite fee

Eventbrite - SMD 101 - basic smd soldering workshop

MakerBar Hosting MAKER CAMP 2014

ABOUT MAKER CAMP: Maker Camp is a 6-week virtual summer camp for anyone interested in DIY, making, creating, crafting, hacking, tinkering, and discovery. Maker Camp 2014 starts July 7. MAKE and Google+ host an online Maker Camp in the summer.  This year the camp begins July 7th, with a different theme each week.  New projects to work on are posted each week.  It’s geared towards teens, but anyone can participate. MakerBar is pleased to be hosting this camp, and look forward to a future full of Maker Camps…. Join us!!

We will be meeting once a week to work on projects… More Details to follow soon!

Here’s a link for more info on MAKER CAMP 2014
http://makercamp.com/summer-2014/

Here’s a link to our meetup to reserve your spot(Volunteers Welcomed):
http://www.meetup.com/MakerBar/events/192022032/

July 2014 Book Club

The next meeting of the TOG Book Club is 7:30pm, Friday 25th July 2014, and we’ll be reading two books this time.

The Lathe of Heaven by Ursula K. Le Guin

The Lathe of Heaven is a 1971 science fiction novel by Ursula K. Le Guin. The plot revolves around a character whose dreams retroactively alter reality. The novel received nominations for the 1972 Hugo and the 1971 Nebula Award, and won the Locus Award for Best Novel in 1972

and Roadside Picnic by Arkady and Boris Strugatsky

Roadside Picnic (Russian: Пикник на обочине) is a short science fiction novel written by Arkady and Boris Strugatsky in 1971. Roadside Picnic is a work of fiction based on the aftermath of an extraterrestrial event (called the Visitation) which simultaneously took place in half a dozen separate locations around Earth for a two-day period.

The TOG Book Club doesn’t read books over 400 pages (which is can limit the sci-fi books available!). Both of these books are quite short (184 and 145 pages), and combined they are under our 400 page limit.

Thanks to everyone who came to our June 2014 Book Club and read Never Let Me Go by Kazuo Ishiguro

All are welcome to come and chat about the book (members & non-members). No charge.

Principles for Innovation and Community

Innovation insights at Flying Car MKE

In Milwaukee of 2002, I led a group of folks into a warehouse near downtown to create what would become one of our nation’s first collaborative spaces: Bucketworks. The design challenge we were solving for was creating a place that could be open to all, and to enable their ideas, innovations, creativity, and community. To meet this challenge, we knew we would need to create rules or guidelines for people to follow--but at the same time, we needed to create an environment that spoke deeply to freedom. The freedom within our hearts and our imaginations to create anything, and to share our creations with a wider community. When building community for old and young, for open and closed, for creative and constructive, for business and theatre and art and technology and everything in between, a place that could be open to anything and support anyone-- would we need a lot of rules? Just to control the chaos or reduce it? We hoped not. We chose a different path. We put up a whiteboard in the middle of the room and used it to document some guidelines that over the course of three years became a set of principles for innovation and creativity, for living and making. Every time we wrote down a new idea, we would find a way to shorten it, to make it easier to remember, and of course we kept testing the ideas to see if they truly worked in any situation.

You are all familiar with the idea of an extensional principle--a good example is "do unto others as you would have them do unto you"-- it doesn't matter how you do that, only that you do.  Each principle offers a wide degree of freedom in terms of how it is applied, while still stipulating an outcome to look for, or a limit to reach.

I offer you these principles as practical tools, and if you let them into your heart,  you will find them working on you in mysterious ways. Here they are:

Start up open

When beginning anything new, open your mind to what is possible. This may seem banal, but it's really important. Take a breath, take a pause, and look around. Open your eyes open your ears open your heart to what could be. Prime yourself for the surprise because it will inevitably show up. If you are not open, you may miss it. Openness can come from any source. Stand and stare at something. Take a deep breath. Listen to the sounds around you. Start up open.

Ask permission later

We needed to speak directly to freedom with this one. To invite people to be creative, especially people who didn’t believe they were, we wanted to remove the first barrier to entry--”Can I do this?” and make the moment of action follow the moment of intention as closely as possible. When bringing something new into the world, no one will ask you to start. In fact most of the time people will object to what you're trying to do. For one reason or another, we are resistant to changing things. It takes a commitment to take action and take risk to bring something new into the world. The only permission you need to give is permission to yourself. Most of our most pressing challenges won’t ask you to solve them. Ask permission later.

Make suggestions happen

We all know it is very easy to create hundreds of new ideas. When we start creating new ideas, we have to work with other people to get them off the ground. When making suggestions, like what should be, or what could be, we express the energy of an idea without the commitment to take it out and do it. Especially when collaborating with others, it is important to just make things happen. All of us have worked groups where one or more of the other members of the group didn't necessarily carry their share of the burden. But they're all too often willing to share their ideas of what should be. Don't be one of these people. Make your suggestions happen.

Aim for re-use

It doesn't matter what you're trying to do; if you think ahead, if you think about how others will use what you have created later, even much later, even generations later, you will end up with a better result. In Milwaukee, there are many great organizations and efforts that aim for reuse, but this idea goes beyond the environment. How you document what you do, how you write the code, how you mount the painting, how you stack the shelf-- aiming for reuse is everywhere. When you aim for re-use you reduce resources, you make things easier for those who come after, and you preserve our enviroment. Aim for re-use.

Explore existing examples

When the glimmer of an idea enters our hearts, it often feels at that first moment like it must be completely original and unique. Every idea contains within it this intense attraction. This idea is the only one! As soon as you feel this way look into the world, because you're sure to find some examples that will point you in the right direction. How many startups have you met that have already been done? So what if they have? Take a moment to explore and see what there already is that can help you on your way. Explore existing examples.

Improvise

Give yourself permission to jam out. Just make something happen when you're not sure exactly whether or not it will work. Sometimes creating something temporary can be better than creating something permanent. Improvisation is a vital skill in the innovation process and in the creative process. Like jazz musicians glancing at one another on the stage as they perform, improvisation also gives you a chance to work with others in a different way, to forgive one another for the simple mistakes so that you can discover the most important mistakes. Creating opportunities to make mistakes results in healthier ideas as you design and create. Improvise.

Separate change from what stays the same

This principle is a little tricky to think through. Those of you who write software will know exactly what this one is about, and in fact this idea comes from the world of teaching computers how to do work that's meaningful for humans. Every idea, and every system includes a part that stays the same, and a part that changes. Some of you may remember back in the 20th century, checks used to have 19 and a blank on them, so that you could just write the last two digits of the year. In the year 2000 we had to throw away these checks. The part that stays the same is the year blank; the part that changes is the year. Separate what changes from what stays the same.

Find or make over buy

These are in priority order. If you are trying to bring something new into the world, first find what you can use that already exists. This is your cheapest and simplest option. There may already be the right component, the right code, the right image to serve as a part of your idea. If you can’t find what you need, make it. Making things is healthier for you. Everyone is a maker, and everyone makes. Only if you can’t find what you need, or make what you need, should you buy it. The process of trying to find and make will ultimately help you make a more informed purchasing decision. Find or make over buy.

Keep it simple, make it simpler

Every idea--from a city government to a water catchment system--has an interface, and every idea has an experience. To ensure that anyone can use anything, keep it simple and make it simpler. Who can use what you have made today? Is it as accessible as possible? Can anyone pick it up? No matter how simple something is, it can always be simplified. Preserve the simplicity things already have--and work to make it simpler. Keep it simple, make it simpler.

Keep it safe, make it safer

We were collaborating and creating in a warehouse, with forklifts and power tools--so we needed a principle about safety. But we quickly realized that this principle is about more than physical risk. Safety is as much about emotion and social interaction as it is about physical risk. Every idea has a safety factor--a job, a profession, a career, a talent, a tool--and every safety can be safer. Every conversation can be safer. Safer to share an idea. Safer to feel welcomed in an unfamiliar environment. Safer to be of one gender or another, amongst those your opposite. Safer to take risks and admit to mistakes. Keep it safe, make it safer.

Discover Potential Changes

Everything can be changed. This is partly why we're all here, to introduce and learn and build new things. Any idea can be looked at in terms of what might be changed about it. Any system, any organization. Look at everything and anything in terms of what might be changed. Even the things that seem most unchangeable, most entrenched, ultimately can change. Could computers go from rooms to pockets to eyes? Yes! Could organizations go from hierarchies to more flexible and adaptive collaborations? Yes! Could health get ahead of illness? Yes. Discover potential changes.

Preserve original things

At the same time, not everything needs to be changed. Many things are just trying the way they are. If it's not broke, don't fix it. But this goes deeper, because a lot of ideas we create, especially in Milwaukee, are good as they are. But we often will pass them by, rather than using what we have. Preserving the original means respecting the creations of those who come before. Using them as they are, and allowing them to have their own voice. Sometimes it makes more sense to repurpose what is there, and not change it in any way.  Preserve original things.

Write before you finish

Documentation is key. If you think about it, many of these other principles depend on the idea of transmitting our learning from one mind to another. Nothing that you do can be said to be truly done until you have written about it. And I don't just mean reflecting, I don't just mean thinking about what you did, I mean writing it down. Writing it down and sharing it for others to benefit. Every project suffers from a lack of documentation, every initiative leaves behind only a part of all the wisdom gained by those who did it. If you make writing the last step before you're finished, you will build a personal archive and ensure that your ideas resonate throughout time and generations into the future. Write before you finish.

End up done

It is hard to finish. But ending up done the most important thing. Sometimes the world tells you when you are done, and sometimes you tell yourself when you're done. This is the difference between work and play! With some ideas, you need to follow the long roller coaster ride with the idea and it will tell you when you are done with it. With others you need to make sure that you work with other people and give them what you committed to doing. Either way: end up done.

These ideas each can be used by themselves but they work better when you use them together. Put your idea in the middle, and think about how all these principles apply. Use them any aspect of your life, when faced with a challenge, or faced with the opportunity to innovate and create.