And now for something completely different: IT’S……

Met (on)gepaste trots presenteren wij de eerste editie van Hack42’s nieuwsbrief/magazine/clubblad/wat-dan-ook-laten-we-het-nou-maar-gewoon-SPAM-SPAM-SPAM-noemen!

Een korte introductie van de wiki:

Onder het motto “beter goed gejat dan een gegeven haas in de put dempen” starten CookieMonster en Lurwah een intern media-initiatief. Eigenlijk zouden we dit voorzichtiger moeten inleiden, maar TechInc heeft een Goed Idee *GASP* en dat gaan we dus gewoon nadoen *JEUJ*.

We gaan een Hack42-nieuwsbrief maken. Waarschijnlijk komen er meerdere edities van, maar zullen ze niet heel erg regelmatig verschijnen. In de nieuwsbrief zullen we terugkijken op de periode tot de vorige nieuwsbrief en ook vooruitkijken naar wat er komen gaat voor Hack42. We willen het natuurlijk ook überhip sociaal-multimediaal maken, dus zullen er dingen bij betrekken als tweets, spacecamfoto’s, wikipagina’s, facebook, Chriet-quotes, pinterest, projecten/projectreviews, (ge-anonimiseerde) IRC-quotes, mini-blogposts, &c.

De bedoeling is dat iedereen van Hack42 een bijdrage kan leveren aan de nieuwsbrief. Om de nieuwsbrieven interessant en gevuld te houden, zal dit waarschijnlijk ook wel nodig zijn. Na de content-deadline kunnen de verantwoordelijke editors van alle informatie een (hopelijk) leuke nieuwsbrief brouwen.

Nog niet alles wat we gepland hebben, maken we waar in de eerste editie, maar dat komt in latere uitgaves dan maar. We gaan hier niet een te lang verhaal houden, meer informatie over SPAMSPAMSPAM Editie 1 staat namelijk in het voorwoord. Of zoals we het van BugBlue moesten noemen, het redactioneel commentaar.

Veel leesplezier!


SPAMSPAMSPAM Editie 1 Voor mensen die niet van grote pdf-bestanden houden is er ook een light-versie. Uiteraard met meer aspartaam en minder functionaliteit.
Suggesties, tips, bijdragen en/of doodsbedreigingen voor of naar aanleiding van een nieuwsbrief kunnen gestuurd worden naar


Soap Making Masterclass

What: Soap Making Masterclass

Where: TOG!!

When: Sunday 23rd Nov 4pm

How much: €5 donation to Tog

Soapmaking master Judit Somogyi will be be showing us how to make sudsy artwork to delight

A perfect xmas present for someone special (or someone stinky!)


Come along and learn a simple but powerful new craft

Materials will be provided

Soap Making Masterclass

Echtes VGA für den Raspberry Pi

Fand ich immer schade, dass der Pi nur HDMI kann - aber jetzt kann er auch VGA, und all die alten Monitore sind schön für Baustelzwecke zu verwenden. Nötig ist allerdings ein B+ oder A+, weil das Widerstandsnetzwerk für die D/A - Wandlung (3x6bit = 262144 Farben) eine Menge Ports braucht. Die verwendeten Ports sind nicht veränderbar, deswegen fehlen leider sowohl I2C als auch die serielle Schnittstelle.

Obwohl Gert van Loo in seiner Doku zu dieser Erweiterung schreibt "If you look
very closely there is a slight pixel crawl", sehe ich da nichts - einwandfreies Bild!

"Echtes VGA für den Raspberry Pi" vollständig lesen


Please allow us to introduce ourselves. We are Julia, dodger and erdgeist, the 31C3′s “meta content team”. Our mission is to coordinate the five so called “track teams” introduced for the 30C3 conference. We would like to give you a better idea of how the 31C3 Fahrplan is orchestrated, for what reasons lectures are accepted and rejected and how we strive to make the conference program even more interesting.

From the introduction you might have noticed that there is not a single entity deciding what you see at the conference and there is not a benevolent dictator judging by personal preferences, but rather five very different committees working through all your submissions and reviews. This concept was conceived after learning some scalability issues the hard way:

After a stressful content organizing session for 29C3 we understood that the amount of work to cope with 300+ submissions was killing the mood. We also faced the danger of not committing an appropriate amount of time on each submission. The content team met for three whole weekends but we had only two minutes to discuss each submission between the 23 members before making a decision. (Do the math!) In the end we had to acknowledge that we were actually left with enough work for five hacker conferences at once.

The growing scope of what we consider our community now also meant that a monolithic team of content coordinators would require a broad overview over a range of topics and – to be honest – not everyone in one huge content team was predestined to judge each submission from every weird corner of the hacker’s universe.

So we decided to split the review and talk invitation process between five different content coordination teams, called “track team” for the tracks “Science”, “Art & Culture”, “Security & Hacking” [1], “Hardware & Making” and “Ethics, Politics & Society” [2]; each completely independent in how they select team members, reviewers and how they incorporate the reviews in their decisions. The teams were boot strapped by appointing experts in the field – this year the team leads in three of five track teams are not even members of CCC.

Knowing that each track gets its fair share of attention gave us confidence to guarantee time slots for invitations, when in previous years an invitation stood a chance to be voted off the schedule by the commission. With that freedom the track teams could actively look for cool lectures waiting to be submitted, define interesting topics and find suitable coordinators in those track teams with differing world views (to put it mildly).

All that’s now left to do for the meta content team is to brew coffee, dedicate time slots to each track team, (leaving time for CCCs very own content), solving differences when submissions do not precisely fit a track’s description and when teams require more time for cool lectures.

For the track teams however the real work usually starts exactly at the last day before submission deadline ;). Around 400 submissions arrived 2014 at our cool conference planning tool frab. Some submitters come every year, some prepared a spontanous lecture, some were invited by track teams and friends.

Reviewers – some coming from our ranks, some volunteering for years now – are then asked to commit themselves to one of the tracks and help our track teams by adding meaningful reviews about how important they feel the topic is, how well the speaker seems to understand the topic, whether they’ve seen the submitter giving lectures before and so on. These reviews are an important tool to judge which submissions are then put on the top of the list – remember that for each accepted submission, three have to be rejected.

While each track team is independent in how they chose their content, some basic rules apply for all of them. It’s important to understand what the the congress is not: a platform to advertise for your product or tell heart warming stories of how your project came to be. Another thing that we try to avoid are boring, uncontroversial panels staffed with people who more or less agree on the topic – we’ve all seen too many of those. Neither do we strive to be a scientific conference where you can present your underlings’ work to get academic publishing credits. We want see and hear the people who actually do the work.

And before you start an online Fahrplan petition – we know that some controversial lectures were accepted at every congress, while others were rejected that appear to be clear keepers in your peer group – it’s important to remember that the congress is not a place to practise grass root democracy. It’s a conference organized by CCC, after all and we do have a strong impulse to not only entertain but also to educate.

After a busy month of heart breaking rejection decisions, desperate negotiations between the track teams and joint meetings to also fit an overreaching thematic arch over the conference, the submitters get a first round of acceptance or rejection notices. Lots of work still need to be done until the first version of the Fahrplan will be published: many questions of the speakers need to be answered, itineraries need to be synchronized, hotels and flights booked and the best lecture hall and time slot for each talk needs to be found. But in the end we’re proud to present what we strongly feel to be the best Fahrplan ever and look forward to see you in Hamburg.



Awesomeness in the Making – it’s the Holiday Make-A-Thon

Since 2010 Milwaukee Makerspace has partnered with Bucketworks to host a Holiday Make-A-Thon on the Friday following Thanksgiving. What do we do at the Make-A-Thon? We make things of course, but more importantly we make things for the holidays and help children of all ages make holiday items for gifts, decorations or donations.

Typically this event was held at Bucketworks. In 2013 Bucketworks was moving into their new space so the event was held at the Milwaukee Makerspace in Bayview.

The question for 2014 is “where are we going to hold the Holiday Make-A-Thon” or is it Make-A-Thons?

The answer is we can have multiple Make-A-Thons at different locations, hosted by different groups on the same day.

Please join us for the Holiday Make-A-Thon happening at the Milwaukee Makerspace and the Mini Make-A-Thon happening at UberDork Cafe on Friday November 28th, 2014 from 1:00pm to 6:00pm.

This event is competely free and we ask for donations to help cover the cost of materials.

Some of these are tentative and will rely on people to volunteer to make them happen!

  • Decorate a laser-cut ornament
  • Design a laser-cut ornament
  • Learn to solder a tie-pin
  • Design & 3D print a cookie cutter
  • Make a necklace / bracelet
  • Make a rose pin
  • Decorate your own gift wrapping paper
  • Fold a paper diamond ornament
  • Make a woodcut print

Want to bring something delicious to share? Please do!

  • Cookies
  • Pie
  • Leftovers!

Fairy Door Painting Workshop: Sat. Nov 29, 1- 4 pm

The Eventbrite is now live for our upcoming Fairy Door Painting workshop at kwartzlab. This is being facilitated by Laura McBride, our Spring Artist in Residence.
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We encourage parents and children to attend together.  Each adult and each child must have their own ticket reservation (ie, one ticket will not cover 2 people). If parents have more than 1 child wishing to attend, please arrange another adult to accompany them.

All attendees must reserve a seat through Eventbrite. This is a public event but space is VERY limited! No cost holiday fun from Central Fairies and kwartzlab. Hope you can join us!


はんだ付けすることを学ぶ – Learn to solder

12/06/2014 15:00
12/06/2014 15:00
12/06/2014 15:00
12/06/2014 15:00
Event Type: 



Member Price: 
Non-Member Price: 



Repair Cafe Special zur Hobby & Elektronik Messe

Am Sonntag den 30. November 2014, dem Wochenende nach der Hobby & Elektronik Messe findet für alle Interessierten ein Repair Cafe ausserhalb des normalen Rythmus statt.

Was möglich ist, erfahrt ihr auch bei einem Besuch an unserem Stand (5E56) auf der Hobby & Elektronik Messe vom 20. bis 23. November. Eure defekten Geräte reparieren könnt ihr dann eine Woche später im shackspace.

Mehr Informationen zum Repair Cafe im shackspace findet ihr auf der Repair Cafe Website.

Los geht’s um 11 Uhr, geplantes Ende ist 17 Uhr.

Zum Event:
Eintritt frei! (Spenden an shack e.V. sind gerne gesehen) Jeder ist willkommen!
Datum: Spezial! Sonntag, 30. November 2014 ab 11 bis etwa 17 Uhr
Anfahrt: U4/U9 Haltestelle “Im Degen”, Ulmer Straße 255, Stuttgart Wangen (gegenüber Kulturhaus Arena)

Repair Cafe Special zur Hobby & Elektronik Messe


There’s a 3D printer on the ISS thanks to Made in Space and Mike Chen

Humanity reached a big milestone this year. For millions of years, every tool that homo sapiens has ever made has had one thing in common: it was made on Earth.

The first 3D printer in space from Made in Space

But this year we successfully launched a 3D printer into space, marking the first time in human history that we can make an object off the surface of the earth. The group that has made this possible (besides NASA) is Made in Space, a company founded to prove that off-world additive manufacturing is both possible and the next step in space colonization. I talked with Made in Space co-founder Mike Chen about the future of making in space.

Getting to space is getting easier each year, but even with the new SpaceX Dragon missions, the cost of putting a kilogram of mass on the International Space Station is still about US$22,000. That makes it unreachable for most of us. In 2010 Made in Space saw a chance to disrupt this rocket-powered supply chain and enable manufacturing in space using newly available consumer 3D printer technology. They ran countless tests of existing consumer 3D printers onboard a reduced gravity aircraft (aka the Vomit Comet) to find a suitable design. Mike explained the problem, “We actually get a few emails a week [where] someone takes a printer and turns it upside down or sideways and says, ‘See? This prints upside down, so why wouldn’t this printer work in space?’ You know, you’re just not really thinking it through. Gravity is still there, acting as a force to hold things in place.” Remove that force and everything starts to oscillate. Also, heating elements in microgravity are difficult because there is no natural convection to circulate hot air, making passive cooling nearly impossible. The machine also needs to withstand the violence of launch, which may be the biggest build challenge. The Made in Space team decided that they needed a design of their own.

Mike says that’s one of the reasons the space stations exists, to experiment with how different systems act in micro-gravity. This is very much an experiment and is being treated as such. On November 17th, the printer was installed in the Microgravity Science Glovebox (MSG), a facility on the ISS dedicated to possibly harmful experiments, and a perfect place to safely test new technologies. Now that the machine is ready, the first extraterrestrial manufacturing will commence soon.

There’s a 3D printer on the ISS thanks to Made in Space and Mike Chen

Zero Gravity 3D printer, image courtesy of Made in Space

I pressed Mike for some details on the machine itself. It’s a Material Extrusion machine like most consumer 3D printers on the market. That means it’s full of steppers; everyone loves steppers. In order to limit their unknown variables, they decided to use ABS plastic as their material. It’s one of the most well known polymers and is a very useful material. ABS does have toxic offgassing, so in addition to being housed in the MSG, there are environmental filters to protect the astronauts’ precious atmosphere. A 3D printing professional will also appreciate these simple design guidelines presented by Future Engineers who host a challenge to inspire schoolkids to design an object to be printed in space. Those guidelines also call out the build volume of 5cm x 10cm x 5cm and specific design hazards posed to an astronaut. Printed parts must not have any support structures or require post processing, which could release small particles in the air that can get in everything, including the astronauts. The standard 45° overhang is present as well. Maybe the next machine will be a 5 axis robot that can follow clever 3D toolpaths and truly print any geometry.

This machine has been designed with multiple design constraints to contend with. These constraints really drove Made in Space to develop their own machine and IP. On the ISS, an hour of an astronaut’s precious time will cost about $50,000. That means no fiddling with extruder tensions or babysitting the machine as it prints. So the printer only has one button, the ON button. Everything else is handled from ground control thanks to the MSG’s video cameras.

The big question is, what will they print first? Made in Space is being very secretive about this, but we won’t have to wait long to find out. The first print will be a special milestone, but subsequent prints will be test coupons that can be compared to prints made in an identical machine on terra firma. After proving the printer’s quality, there is a long list of useful objects that are needed on the ISS. There are hundreds of replacement parts already in storage on the station, but in the future those parts will be made on demand. At that point each kilo of printer material becomes a lot more valuable and versatile. There is even new opportunities to improve the lives of the astronauts by allowing family members to send digital gifts into orbit. In 2009 Randy Bresnik’s daughter was born while he was on an ISS mission. Imagine in addition to a photograph, Randy holding a 3D print of the newest Bresnik while passing out bubblegum cigars to his fellow astronauts.

You too can design something to be produced in space. Mike was keen on energizing the thousands of brand new 3D designers in the world to help solve problems in space. This machine gives an amazing amount of access to the 3D printing community on Earth. Made in Space is very receptive to ideas about what should be manufactured in space. Reach out and find a novel solution to a unique problem and there may even be a commercial benefit in it for you. See what Made in Space is doing on their website and follow Mike Chen on twitter: @MikeChen. These are exciting days.